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Hier bekommt ihr ein bereinigtes Log des Chat Events mit dem Erfinder des Palace, das in 50 Räumen gleichzeitig stattfand von Doug.
========================================================================= Special 7th Anniversary of The Palace Chat with Jim Bumgardner at Mansion November 15th, 2002 Event Moderator: webdogª Talent Assistant: Auto ========================================================================= {webdogª}: I'd like to welcome and introduce Jim Bumgardner, creator of the Palace software. {jbum}: Hi everyone :) {webdogª}: Often known as "jbum", Jim has a vast knowledge of virtual worlds and social aspects of the Internet. {Auto}: )applause {webdogª}: We are grateful to have him here at Mansion to celebrate the 7th Anniversary of the public release of the Palace software. {webdogª}: )applause {webdogª}: Welcome! {jbum}: Thanks for inviting me. :) {jbum}: When do the rockettes come out? {Auto}: They where occupied, sorry Jbum. {jbum}: Damn. {webdogª}: Ah, back again! {jbum}: Did we lose you there? Welcome back. {webdogª}: :(jbum coughs politely, and asks for a green smiley ball to crush under his thumb) {jbum}: heh {webdogª}: We have a bunch of questions, mostly submitted by users on www.thepalace.com for you tonight. {jbum}: You got questions. I got answers. {webdogª}: The first part we want to delve into is the history of the Palace. {jbum}: cool {webdogª}: Ready for the first question? {jbum}: Yes please. :) {webdogª}: "Jim, could you tell me a little about yourself and what led you to create the Palace?" {jbum}: Hmmm okay. {webdogª}: :You can just take the first part. {jbum}: I recently took a personality test that said that I am a 50% audio and 50% visual thinker ... {jbum}: ... but that I am 30% more right brained than left. {webdogª}: hmmm {jbum}: Meaning, I suppose ... I have no idea. {webdogª}: :I'm a 90% olfactory thinker. {jbum}: I went to art school in the early 80s, studied music, and then got into computers ... {jbum}: ... so I'm a person, I guess who likes to mix creative things with technical things. {jbum}: Incidentally, before i go on, {webdogª}: A catalyst of sorts? {webdogª}: Yes? {jbum}: I should mention that I put a very detailed accounting of the origin of the Palace on my website. {jbum}: It's a copy of an email I sent a few weeks ago. It can be found here: {jbum}: http://www.jbum.com/details.html {Auto}: A very interesting read. {webdogª}: Better than the Reader's Digest version. {jbum}: My daughter Jenna just picked this time to ask me how to get an avatar from Photoshop into The Palace. {jbum}: Funny. {webdogª}: lol {jbum}: Anyway, the short answer is, "I made The Palace because I thought it would be something fun to do." {webdogª}: Was it as fun as you had hoped for? {jbum}: And I was right, I guess. {jbum}: Oh, much more. I never guessed it would turn into the life altering force (for me, anyway) it did. {jbum}: My experience with it, and its success (and lack thereof) has colored my whole adult life. {webdogª}: How did you get interested in virtual worlds? {jbum}: Well, I've always been a dreamer and a reader of fantasy. {jbum}: I was a big giant Tolkien nerd in high school ... {jbum}: ... used to walk around school with a Gandalf staff. {jbum}: Oy ... {webdogª}: hahaha {jbum}: ... still am (I geek out at theonering.net nearly everyday). {jbum}: So I was always into the *idea* of living in a fantasy world. {jbum}: And then, when I got into computers, there were the early 80s BBSes. {webdogª}: :Sir Ian McKellen eat your heart out. {jbum}: Some of which used a virtual world kind of metaphor - there was one called Citadel I remember well that was like an early kind of MUD. {webdogª}: Tell our audience what a MUD is. {jbum}: I tried programming a chat system in the mid 80s at work, {jbum}: A MUD, or multi-user-dungeon, is a text based virtual world where people do D&D kinds of things. {webdogª}: Sorry to interrupt, go on about programming the chat system. {jbum}: So yeah, before I had ever heard the word MUD, I worked on a text-based system called "Mansion". {jbum}: This was a BBS that you called on the phone, and when the modem picked up, you would see the lines "You're at the front door", {jbum}: and you would type "knock on the door" and you would see "A butler answers the door" and so on ... {jbum}: ... and the idea was that the house was unfinished. That anyone who visited the house could add rooms at the "frontier" of the house - it had a bleeding edge. {jbum}: People could add rooms, or they could add a rocket launcher in the backyard that took you to other planets. It was just text. {jbum}: The cool thing about it being just text was that it could really be anything you wanted. {jbum}: Anyway, the "mansion" project didn't get very far, because I was working at a real-estate company and there weren't paying me to make chat software. {jbum}: So I worked on it for a few weeks, and got the basic chat mechanics - the multiuser chat system happening ... {webdogª}: heh {jbum}: And then I got bogged down in the natural language-parsing stuff. {jbum}: :like you could say a cup was ON the table, and a picture was ON the wall. But if you said the cup was ON the wall, what did it mean? {webdogª}: :it means my milk is on the floor again! {webdogª}: Angel asks: "What gave you the idea to start The Palace?" {jbum}: So then my attention wandered and I spent a few weeks working on natural language parsing, and then as I am known to do, I moved onto to something else. {jbum}: So, Angel ... {jbum}: 10 years later ... {jbum}: I was working at Time Warner and I got this idea to do a graphical version of "mansion". {jbum}: At this time there were a lot of stories in the press about "3d virtual reality". The movie Lawnmower Man had come out recently ... {jbum}: ... and I vividly remember an issue of Scientific American with a dataglove on the cover. {webdogª}: Ah, I remember that. {jbum}: And I remember reading all these stories and thinking, "Why does it need to be in 3d?" {jbum}: I thought you could make something really cool in 2D, which would allow people greater freedom to use their imaginations (just as text gives you greater freedom still). {jbum}: ... but still have a strong visual component, which is cool too ... {webdogª}: yes {jbum}: And I pictured this app, that would look a bit like that old Nintendo "Zelda" game, except with smiley heads, that you would use on your TV with a headset. You could chat with folks (using voice). {jbum}: ... and move from room to room, talking to the other folks on the Cable TV system. {jbum}: (My division of Time Warner was into interactive Cable TV) {webdogª}: heh {jbum}: so I made a demo at my company, and the demo evolved ... {webdogª}: So that's how you justified the project? {jbum}: Yes, the cable-division wanted "games", and this was my idea for a "game". {jbum}: (Although I knew it wasn't really a game,) {webdogª}: Did they know? {jbum}: (but a portal into serious addiction.) {webdogª}: haha {jbum}: Yeah, they knew. They saw right through my proposal and rejected it. {jbum}: BUT one of the execs encouraged me to make a 'proof-of-concept' anyway, so I did. {jbum}: And it evolved over the 2-3 weeks we were working on it. When we started, it was all OVERHEAD views, like the NES Zelda game. {webdogª}: So we have a Time Warner exec to thank! {jbum}: But then the artist I was working with, Damon Williams, started making pictures where the camera was at eye level. {webdogª}: Yes, I believe you have a picture on your website? {jbum}: And it was SO MUCH BETTER. {jbum}: It seems obvious now, but at the time, it was like, hmm this is interesting ... {webdogª}: http://www.jbum.com/jbum/history/index.html {webdogª}: Ah, so that was Damon's early contribution. {webdogª}: Damon and Doyle Moyer made the original room artworks for the Mansion. {jbum}: One of his many contributions. The whole 'interior design' of the original Mansion is basically Damon's. {jbum}: I said 'let's have a bar HERE, and a room with a movie screen HERE and make some stairs HERE' - but they actually made the rooms. {jbum}: One of my favorite things Damon made was the original 'Mansion' exterior that shows the actual house. {Auto}: {webdogª}: So how did you convince Time Warner to spin off into your own company? {jbum}: I remember the marketing folks at Time Warner picked that thing apart. They thought it looked too 'gothic' and 'scary', {jbum}: but I always liked it. {webdogª}: :that is, the formation of The Palace, Inc. {jbum}: I don't know if it was me that convinced them as much as the Internet itself. The Palace was clearly a cool "Internet thing" and in 1994 (when the demo was made) the Internet was becoming very hot. {jbum}: So Time Warner Interactive decided to produce the product as a marketing tool to sell their other CD-ROM games. {jbum}: They would give out The Palace on the Internet, and then cross-promote other stuff on it, that was what they wanted to do ... {jbum}: ... but then something happened ... {jbum}: ... the division of Time Warner I worked for was disbanded. {jbum}: But they still wanted to keep The Palace project going (because it was 'Internet' hot hot hot) so they did, and it sort of developed a life of its own. {webdogª}: :It still has a life of its own. ;-) {jbum}: Indeed. :) {jbum}: The Palace is dead. Long live The Palace! {webdogª}: haha {webdogª}: trav's freq gf asks: "After looking back at all of the trials and tribulations during the seven years in which The Palace existed, what is one (palace-related) thing you would have done differently?" {jbum}: I would have resisted the impetus for Time Warner to sell the property to Intel (this deal resulted in the stand alone company "The Palace Inc."). {webdogª}: Ah, I see. {jbum}: Once the team went from being 6-7 people to 40 people, that's when things started to go south. {webdogª}: :I remember. {jbum}: Ideally, the company should have been a small 6-7 person company. It might still exist today if that had happened. But in reality that was probably impossible, {jbum}: because it was owned by a very large company. {webdogª}: Later on, The Palace, Inc. went through a merger and became Communities.com. {webdogª}: Jon asks: "Why exactly did Communities.com close? They were doing so well with Palace and other Palace Programs. I just don't understand why in the world they would do that when The Palace was the biggest virtual avatar chat used ever." {jbum}: Yes, that's true. As far as I'm concerned though, things started going wrong around 1996. {jbum}: I didn't work for Communities.com (I left right before the merger in late 1997). However, my guess is that they weren't profitable, and were finding it harder to get investments from VCs. {webdogª}: :I had to ask ... that question gets asked all the time. {jbum}: I don't think the Palace community was capable of sustaining a company of that size. {webdogª}: "The Palace was pronounced dead over 2 years ago, and surprisingly, there are now over 1500 active servers - more than ever before. Why do you think this is?" {jbum}: Because it was designed to work on small systems, and to be self-sustaining. Because we started out with a small number of people, we had to build something that could exist without our support, {jbum}: and of course because it's fun and incredibly addicting ... {Auto}: :Indeed. {webdogª}: I am not an addict. {jbum}: ... and because other chats aren't quite as good (most of them anyway). That will change I hope. I hear "The Sims Online" is going to be quite good. {webdogª}: "Where do you think the Palace community is headed over the next 2 years?" {jbum}: I don't know. I wonder if "The Sims" when it is released might absorb some of the folks. It might. I remember when The Palace came-to-be we absorbed a lot of the folks from Worlds Chat ... {jbum}: ... but at the same time there's a lot of folks here who've been here for years and years. Amazing. {jbum}: And it's hard to imagine them just putting it down. {webdogª}: :I remember on New Year's Eve, 1995, you prognosticated that in a year, The Palace wouldn't exist, or it would be completely different. {webdogª}: Yeah, we have some hardcore users out there! {jbum}: Wow. How wrong can a person be! {jbum}: Not only does it still exist, but it still uses a 512x384 window!!!!! {webdogª}: I think it was the eggnog speaking. {jbum}: (The window size chosen to run on Macintosh LCs.) {webdogª}: Ah, those good old 12 inch CRT's. {webdogª}: "What role do you currently have in the Palace community? Are there currently other virtual worlds or related projects are you involved with?" {jbum}: Yeah.... (raises fist at bastards at apple... Dammmm you.....) {jbum}: My current role in the Palace community consists of visiting yearly to give retrospective interviews. {jbum}: Other than that, no role whatsoever. {webdogª}: heh {Auto}: An idol among us Palace mortals. {jbum}: I am still somewhat interested in virtual worlds, but this interest competes with several other strong interests, which have not been sated as much as my virtual worlds interest. {jbum}: Therefore, they get more attention. {webdogª}: Such as your chess program? {jbum}: Those interests include: graphics and music programming, game programming and at the moment COMPUTER CHESS.. (and the upcoming two towers movie...) {jbum}: My involvement in virtual communities is mostly restricted to the online chess company. I am 'plywood' at freechess.org - the free Internet chess server. {webdogª}: You mentioned it, tell us more about your involvement in Two Towers. {jbum}: I'm trying to fix my program so it'll beat the other programs. {jbum}: :) {webdogª}: :-) {jbum}: My involvement with the Two Towers consists of waiting patiently everyday for the film to come out (i'm SUCH a geek...) {webdogª}: Is someone holding your place in line? {webdogª}: Doug asks: "What is your opinion of the Palace replacement projects out there?" {jbum}: Nah. I'm going to take off work that day and see the noon show. Last year I attended the same show with the whole animation department from Disney Studios. {jbum}: My opinion of most of them is high, and as of late, I've been a little more willing to share source code with those who ask, since no lawyers have come knocking on my door these past few years. {jbum}: However, at the same time, I must say ... {jbum}: that simply 'duplicating' The Palace is not really that interesting to me. The Palace is vintage 1995 software, and it shows. {webdogª}: An anonymous user asks: "Are on-line friendships fundamentally deceiving? Or just different?" {jbum}: I think there is some truth to the idea of there being 'fundamentally deceiving' - however you are deceiving yourself. {jbum}: The problem is that you are communicating with someone over a very low bandwidth stream - just a few text characters in the ether. {jbum}: Whereas, in person there is a LOT more information being exchanged. {jbum}: Given the lack of information, you tend to (especially when you first meet someone) FILL IN THE BLANKS in the information void. {jbum}: It's kind of like when you see an attractive person and you imagine what they sound like ... {jbum}: ... and then they open their mouth and you realize a little more of the truth ... {webdogª}: :bark {jbum}: So you fill in that void with YOURSELF. {webdogª}: gotcha {jbum}: Everything you don't know about the person (and there's a lot of it) is replaced with YOU. {jbum}: And since you like yourself, this is a great thing. So to sum up - there is a potential narcissistic thing going on with new online relationships that you have to be careful about. {webdogª}: "What influence, if any, do you think The Palace has had on other social environments on the Internet?" {jbum}: Well, in the mid-late 90s it had a lot of obvious direct influence. {jbum}: AOL had a chat space, if I recall which was quite obviously modified to more closely resemble The Palace. {jbum}: However, beyond that I can't say. I think The Palace in turn was influenced by a lot of things that were going on simultaneously. {webdogª}: Ready for some fun questions? {jbum}: Oh sure. {webdogª}: Sparkle asks: "My friend and I are both addicted to The Palace, but we have an ongoing disagreement about it. Was The Palace originally created for prep avs or skater/goth avs?" {jbum}: hahahahaha {jbum}: Uh. No. {jbum}: Let's see. If The Palace was originally created for any kind of av, it would be the 'smiley' av ... (which was drawn by yours truly). {webdogª}: Lou Lou asks: "I don't like how some wizzes and gods are mean. How is the EASIEST and FASTEST way to get rid of them? (Because I hate it when they pin you or play around with you for no reason at all.)" {jbum}: The easiest way to get rid of a wiz is to ... {jbum}: ... poop on his head. {jbum}: However, you have to be in the same room. {webdogª}: :Taking notes. {webdogª}: :Poop on head ... got it. {Auto}: Was )wind a personal creation? {jbum}: There are two wind sounds: one of them (the louder 'robust' one is Mark Jeffrey), and the 'wet' one is me. {webdogª}: Uck. {jbum}: The kiss and giggle are me too. {webdogª}: "Harvey Ball, creator of the yellow smiley face, died a year and a half ago. What influence, if any, did he have on your development of The Palace avatars?" {jbum}: Well, obviously a huge one. I grew up in the 70s and always liked those smiley buttons. {jbum}: Kai Krause had a big influence too, because I used his "spheroid" tool to make it. {webdogª}: :-) {webdogª}: Ah. {webdogª}: Kai's Power Tools ... {jbum}: We had some fights over that original avatar at Time Warner. {webdogª}: ... for Photoshop. {jbum}: There was one exec (Mike Gutentag) who thought we should have a collection of human faces (with hair and everything). {jbum}: So we would have 'the generic white guy' and the 'generic black girl' and so on ... {jbum}: I've seen other chat systems which do this and I think it's a terrible idea, and I fought against that idea at the time. {jbum}: Later at TPI there was a similar war waged ... {jbum}: ... I liked the smileys, because there more abstract, and easier to relate to. If I see a photo of someone's face, that's not me - that's someone else. {webdogª}: Glide asks: "If you could only have one super power, what would it be?" {jbum}: Does 'invisible flight' count as one superpower? {webdogª}: yes {jbum}: Okay, that's the one. {webdogª}: heh {webdogª}: LossAngeles asks: "Is he still married to Janet and what is she doing these days? Does she use The Palace anymore for chatting?" {jbum}: (I'd want to fly, but only if I could be invisible so the military wouldn't be able to catch me and do horrific experiments on me.) {webdogª}: :Ya, the military might turn you into a black hole or something. ;-) {jbum}: Let me get Janet, one moment ... {jbum}: Okay ... yes Janet and I still married. We live in a beautiful house in Shadow Hills, California. {jbum}: Janet's doing laundry at the moment (how domestic!). {webdogª}: heh {jbum}: Janet doesn't use Palace much either these days. She DOES play a LOT of snood. {jbum}: (When she's on the computer, which is not all that often.) {webdogª}: I remember how I first became a wiz: I knew it wasn't possible through you, because everyone wanted jbum to make them a wiz. But I got on the good side of Janet and that's how I squeezed in. {jbum}: There's something very "I Claudius" about that story. {webdogª}: :whoa {webdogª}: :Better check with Janet on that. {webdogª}: Ok, one more question? {jbum}: sure :) {webdogª}: "If you were single, and the only women you could date were colored smiley balls, which color would you choose?" {jbum}: Hmm, let's see ... {jbum}: ... trying them out ... {webdogª}: sure {jbum}: ... well, some I would like more if they didn't have horrible banding artifacts, but ... {jbum}: ---------- I think this one. {jbum}: I'm a sucker for magenta. {webdogª}: I think these women would be classy enough to have 24-bit color. {webdogª}: )applause {jbum}: thank you :) {webdogª}: It's been incredible having you here this evening. {jbum}: Sure. Did you know there's a hole in the curtain? {webdogª}: It's being fixed. {jbum}: Oh good. :) {Auto}: Glide is working on that. {webdogª}: I think he's going to put a hole on the other side for symmetry. {jbum}: That would work. {Auto}: The unsupported way to patch The Palace. ;) {jbum}: Yeah, just even it out. {webdogª}: It's been a real pleasure learning about your creation, The Palace. {jbum}: Thank you very much for having me - thank you everybody. :) {webdogª}: And of course, having your as a guest. {webdogª}: Can we count on having you next year? {jbum}: Absolutely. I have a role to fill. {jbum}: :) {webdogª}: )applause thanks again, and everybody go and visit www.jbum.com!!! {jbum}: (and freechess.org) {webdogª}: :YA {jbum}: (and theonering.net) {webdogª}: lol {jbum}: (and slashdot.org) {webdogª}: heh {jbum}: bye folks :) {webdogª}: Bye all! {Auto}: Thank you Jbum. {jbum}: You're very welcome. :)
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Zuletzt geändert von amo am 04.02.2014 um 10:24 Uhr. |